2010-10-02, 17:22:25
Prog Wrote:As I'm currently on a league tinker start project to get a grip of the potential of tinker i can say based on my ~20 (I know it's not that significant right now) games that on average the tinker gets around 100 creepkills until 10th minute, similar to all other tanks. From there on 3 things can happen:
- 1.Tinker changes tank in the timeframe from 10th-20th minute, creeping similar as all other tanks.
2.Tinker stays tinker and gets completly destroyed by 4k+ tanks
3.Tinker stays tinker and the opponents do not get any 4k+ tanks or siege pack (can be read as "are really bad") -> tinker creeps a lot
Only the first option is possible for any higher level btanks game.
I've got some issues with this, mainly that you're too good

* Are you blocking everything for everyone on your team in mid(which most tinkers do)?
* Tried playing vs a full team of long range? Your team-mates wont be able to move out at all, either that or head back to heal constantly not having any time to creep.
* Tried playing without pushing out with your towers to help your team get more ground?
All these things are vital and I doubt you're seeing the same result as with most other good (albeit extremely selfish) tinkers and these are the ones that completely ruin games. These are also the ones getting the 75%+ income from creep slowly making the 2 others on the team useless.
SC2: Equiem (Charcode 990), whisper me if you wish to practise some 1vs1 or grab some achievements
Repeat while playing: "There is no such thing as luck in Btanks" - Now watch yourself improve tenfold
Repeat while playing: "There is no such thing as luck in Btanks" - Now watch yourself improve tenfold