2010-11-22, 01:29:44
Really, I pretty much feel like when you are down to 2 players in one team and started being 5, it's painful to keep playing, being overfed or not. This is not a pleasant way to win/lose at all, so why not just prevent the case. Arguably, 2vsY causing the game to end might seem excessive, and people might just use it when they are down to three to kick somebody and cause the game to end if they're loosing. But in the end, how can we blame that behaviour?
3vs5 is so disappointing, but I pretty much feel like the actual balancing system gets the best out of it. I don't like switching one player from one side to another, and kicking anyone with the lowest tank worth or such is, in most occasions, the wrong thing to do. Also, I really like the -giveup command which gives a breathing room when it comes to a pointless battle.
But here : If the amount of players in one team reaches 2 or less, then the game will end. We might want to check in the first time if the game started 5vs5 to avoid anything bad.
Aero
3vs5 is so disappointing, but I pretty much feel like the actual balancing system gets the best out of it. I don't like switching one player from one side to another, and kicking anyone with the lowest tank worth or such is, in most occasions, the wrong thing to do. Also, I really like the -giveup command which gives a breathing room when it comes to a pointless battle.
But here : If the amount of players in one team reaches 2 or less, then the game will end. We might want to check in the first time if the game started 5vs5 to avoid anything bad.
Aero