2010-11-29, 21:24:21
xXBehinderungXx Wrote:what about more troops out of factorys? or some upgrades?That might serve as benefit for the team with a leaver, but more troops will provide more income and it's very hard to counter balance that so that's out of the question. In league balance is quite important as leavers is the most unbalancing factor and leaver gold solution has existed for extremely long ago. This has been little discussed and some very creative and good ideas which might replace or supplement the current leaver gold system which helps to balance it more is needed. However adding 2 levels permanent to a team with a leaver might also be an experimental solution, but it's also a short breath solution. Making something with the creeps spawns breaks the fine balance.
Ok this discussion had few inputs, I put my input and see what you think about it. (WARNING: A small wall of text)
I will suggest to balance out the gold distribution system as it's currently in disfavor against a team with less players.
CURRENT FORMULA (unless this has been changed without my knowing)
Code:
FORMULA: ForceGold * 4 / (NPT * 9 + 15)
Force gold every 5 min:
5 players = 33.33% (6.67% for each player)
4 players = 31.37% (7.84% for each player)
3 players = 28.57% (9.52% for each player)
2 players = 24.24% (12.12% for each player)
1 player = 16.66%
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FORMULA: 32 / (NPT * 3 +5)
Gold income for every second for each player:
5 players = 1.6 gold every second for each player (100%)
4 players ~ 1.88 gold every second for each player (~94%)
3 players ~ 2.28 gold every second for each player (~85.6%)
2 players ~ 2.90 gold every second for each player (~72.7%)
1 player = 4 gold every second for each player (50%)
As you see, both formulas favors a team with as much players as possible. Being less means less being distributed and thus teamwork will easily break a team with less players. Leaver gold just gives a short breath and temporary fills the penalty hole. Both systems will over time punish the team with less players which is unfair system in league game.
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force gold every 5 min
Suggestion 1
Code:
ForceGold * 4 / (NPT * 11 + 3)
34,48% (6.89% for each player)
34,04% (8,51% for each player)
33,33% (11,11% for each player)
32,00% (16,00% for each player)
28,57%
force gold every 5 min
Suggestion 2
Code:
ForceGold * 4 / (NPT * 9 + 5)
40,0% (8.00% for each player)
39,0% (9,75% for each player)
37,5% (12,50% for each player)
34,8% (17,40% for each player)
28,51%
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Gold pr sec
Suggestion
Code:
FORMULA: 43 / (NPT * 5 +2)
5 players ~ 1,59 g pr turn (100%)
4 players ~ 1,95 g pr turn (~98%)
3 players ~ 2,53 g pr turn (~95%)
2 players ~ 3,58 g pr turn (~90%)
1 player ~ 6,14 g pr turn (~77%)
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I think this in addition to leaver gold would make a team with less players slightly stronger gold wise, but the numbers. Having a leaver shouldn't give your team such a long term overpowering advantage in gold income AND being 1 or more players. Balancing the force gold/ gold pr sec will provide a more fair play imo to battle tanks. Being in numbers is advantagous, also being punished with less gold distributes over several players is more unfair. Even with this it won't impact gameplay quite much, but it's somewhat noticeable.
What do you think of this revolutionary suggestion?