Poll: Should the current leaver system be improved/changed?
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Yes, we need a better solution to improve the leaver balance system
88.24%
15 88.24%
No, the current leaver system with leaver gold works fine for me
11.76%
2 11.76%
Total 17 vote(s) 100%
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How to balance the game with leavers?
#11
xXBehinderungXx Wrote:what about more troops out of factorys? or some upgrades?
That might serve as benefit for the team with a leaver, but more troops will provide more income and it's very hard to counter balance that so that's out of the question. In league balance is quite important as leavers is the most unbalancing factor and leaver gold solution has existed for extremely long ago. This has been little discussed and some very creative and good ideas which might replace or supplement the current leaver gold system which helps to balance it more is needed. However adding 2 levels permanent to a team with a leaver might also be an experimental solution, but it's also a short breath solution. Making something with the creeps spawns breaks the fine balance.



Ok this discussion had few inputs, I put my input and see what you think about it. (WARNING: A small wall of text)

I will suggest to balance out the gold distribution system as it's currently in disfavor against a team with less players.

CURRENT FORMULA (unless this has been changed without my knowing)
Code:
FORMULA: ForceGold * 4 / (NPT * 9 + 15)

Force gold every 5 min:
5 players = 33.33% (6.67% for each player)
4 players = 31.37% (7.84% for each player)
3 players = 28.57% (9.52% for each player)
2 players = 24.24% (12.12% for each player)
1 player = 16.66%
________________

FORMULA: 32 / (NPT * 3 +5)

Gold income for every second for each player:
5 players = 1.6 gold every second for each player (100%)
4 players ~ 1.88 gold every second for each player (~94%)
3 players ~ 2.28 gold every second for each player (~85.6%)
2 players ~ 2.90 gold every second for each player (~72.7%)
1 player = 4 gold every second for each player (50%)

As you see, both formulas favors a team with as much players as possible. Being less means less being distributed and thus teamwork will easily break a team with less players. Leaver gold just gives a short breath and temporary fills the penalty hole. Both systems will over time punish the team with less players which is unfair system in league game.

__________________ __________________
__________________ __________________

force gold every 5 min
Suggestion 1
Code:
ForceGold * 4 / (NPT * 11 + 3)

34,48% (6.89% for each player)
34,04% (8,51% for each player)
33,33% (11,11% for each player)
32,00% (16,00% for each player)
28,57%
More balanced value that gives a team with less players much more force gold advantage. More balanced than old formula in player favour. Slightly shortening formula which keeps about the same gold rate as the old formula. Barely noticeable ingame and benefits the team with leaver. I like this solution best as it kinda keeps the current gold levels the same in 5v5 games and increasingly gives the team with a leaver better force gold share. However this will also impact the -kick player culture as well. This formula is a bit close to linear balancing.


force gold every 5 min
Suggestion 2
Code:
ForceGold * 4 / (NPT * 9 + 5)

40,0% (8.00% for each player)
39,0% (9,75% for each player)
37,5% (12,50% for each player)
34,8% (17,40% for each player)
28,51%
More flattened value that gives some disadvantage against a team with leavers. More balanced than old formula in game favour. Gold increasing formula which increased the amount of gold in the game. This will change the 5 minutes cashflow ingame and will increase the gold received from force gold. Some players refers this as "noob gold" which also benefits the less skilled players. This formula is a a bit less linearly balanced than the first suggestion, but more linear than the old formula.


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Gold pr sec
Suggestion
Code:
FORMULA:  43 / (NPT * 5 +2)

5 players ~ 1,59 g pr turn (100%)
4 players ~ 1,95 g pr turn (~98%)
3 players ~ 2,53 g pr turn (~95%)
2 players ~ 3,58 g pr turn (~90%)
1 player ~ 6,14 g pr turn (~77%)
This formula will decrease the gold income in 5v5 games for every player by about half percent below current standard which is barely noticeable and have small impact on gameplay. However the team with less player will notice this slightly over long time. This will benefit the team with less players than the current old formula. By playing with the number I found this acceptable, but it can be tweaked since the +2 modifier close to linear numbers.




_

I think this in addition to leaver gold would make a team with less players slightly stronger gold wise, but the numbers. Having a leaver shouldn't give your team such a long term overpowering advantage in gold income AND being 1 or more players. Balancing the force gold/ gold pr sec will provide a more fair play imo to battle tanks. Being in numbers is advantagous, also being punished with less gold distributes over several players is more unfair. Even with this it won't impact gameplay quite much, but it's somewhat noticeable.

What do you think of this revolutionary suggestion?
Reply


Messages In This Thread
How to balance the game with leavers? - by TKF - 2010-11-21, 18:20:15
Re: How to balance the game with leavers? - by TKF - 2010-11-29, 21:24:21

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