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Set armor requirement for techmech
#12
Quote:disadvantage
Wot? U can farm and farm and farm... You dont have to go back to the cp for repair (also: you dont have to go back to the base... mech can carry stuff)... It will pay off to buy a tech mech (on lane) - usually, and its hard to kill the tech mech the first mins... Unless you are a retard and let it get damaged... Dont forget the huge spell dmg reduction of the mech.

Im repeating myself...

Edit: the mech has 500 hp at the start and friggin 75% spell redu and 75% chance to dodge physical attacks... Now try to loose the mech before it pays / payed off... This lil guy gets only 25% dmg from weapons / skills... Its like 4 times 500 hp aka = 2000...

ofc it takes more time to repair 2k hp (with anotehr mech) than 0.5k :wink:

2 of them can take a lot of punishment (at least at the start) and repair each other and ur tank....

Another solution would / could be to make the mech more fragile...
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Messages In This Thread
Set armor requirement for techmech - by Dr.xD - 2010-12-03, 22:35:11
Re: Set armor requirement for techmech - by Dr.xD - 2010-12-19, 11:23:06
Re: Set armor requirement for techmech - by TKF - 2010-12-19, 15:01:09
Re: Set armor requirement for techmech - by Dr.xD - 2010-12-19, 16:11:48
Re: Set armor requirement for techmech - by Dr.xD - 2010-12-19, 17:34:47
Re: Set armor requirement for techmech - by Dr.xD - 2010-12-19, 18:25:50
Re: Set armor requirement for techmech - by Dr.xD - 2010-12-23, 21:55:31
Re: Set armor requirement for techmech - by Prog - 2011-02-14, 13:11:01

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