2010-12-19, 01:38:36
I'd really like to suggest instead that repair scales up with armor upgrades, that way you'll be nerfing the techmech's start, which I think is quite overpowered compared to maintenance, but he won't be completely useless at repairing the lategame protective towers and other buildings. Something like 45+15*(armor level) probalby wouldn't be such a bad idea, if it was even possible to script.