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Set armor requirement for techmech
#3
I'd really like to suggest instead that repair scales up with armor upgrades, that way you'll be nerfing the techmech's start, which I think is quite overpowered compared to maintenance, but he won't be completely useless at repairing the lategame protective towers and other buildings. Something like 45+15*(armor level) probalby wouldn't be such a bad idea, if it was even possible to script.
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Messages In This Thread
Set armor requirement for techmech - by Dr.xD - 2010-12-03, 22:35:11
Re: Set armor requirement for techmech - by UnifiedDoom - 2010-12-19, 01:38:36
Re: Set armor requirement for techmech - by Dr.xD - 2010-12-19, 11:23:06
Re: Set armor requirement for techmech - by TKF - 2010-12-19, 15:01:09
Re: Set armor requirement for techmech - by Dr.xD - 2010-12-19, 16:11:48
Re: Set armor requirement for techmech - by Dr.xD - 2010-12-19, 17:34:47
Re: Set armor requirement for techmech - by Dr.xD - 2010-12-19, 18:25:50
Re: Set armor requirement for techmech - by Dr.xD - 2010-12-23, 21:55:31
Re: Set armor requirement for techmech - by Prog - 2011-02-14, 13:11:01

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