2011-02-14, 06:49:10
scron2 Wrote:Quote:The problem here is that the Tech Mech will follow damaged tanks straight into the battle if you’re not looking at it all the time to stop this behavior. As the Tech Mech is a fragile unit, it will die quickly in battle for the cost of the invested 350 gold. Disabling the auto-repair will prevent the Tech Mech from running into death. The drawback is the additional actions you will need to give orders manually. Nevertheless that is not that big of a deal, as giving the heal command once is enough to order the Tech Mech to heal the targeted tank/structure completely.That is straight from the guide.
It's not a big deal [the techmech is safe from death] the person says. Then nerfing the evasion and magic reduction isn't either.
Not only does it get 75% evasion but it also gets 75% magic damage reduction.
The fact that techmechs early game are abused means that something isn't balanced properly if their role completely changes once it is late game.
Yeah but the guide is limited. I suggest you to play meck against me. On lane to fight with meck, u need a good micro. Show me that the imbaness is not from the player but from the meck itself.
Most people use meck to shop, micro meck fighter are rare, I nearly never see it.
I am so good that I don't even need to type -rc because I never die !