Poll: Should the current leaver system be improved/changed?
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Yes, we need a better solution to improve the leaver balance system
88.24%
15 88.24%
No, the current leaver system with leaver gold works fine for me
11.76%
2 11.76%
Total 17 vote(s) 100%
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How to balance the game with leavers?
#30
Buy Spawning Factories is the most stupidest idea...rly.

The creeps from the spawning factories are steal all creeps from ur teammates(mainly in early game)...so ur teammates can't do so fast money. Only the owner(tinker?) of the factories can do the money. But what he can do with the money? That's right...NOTHING!!!
And if u play against spawning factories, buy a creep weapon(the 60XX one) I don't know the name now or flamer, laser. So u can do so much gold and xp.

It's the same like to play tinker in middle...he can creep everything and ur two teammates? Again...NOTHING!!!

Especially in LeagueGames the tinkers destroy every BT-Game, because he creeps everything and the tinker is mainly a freekill for the enemies. Tinker-players can't play the tinker and they still stay as tinker in the endgame, where the enemies have been for Infernal-Robot (60-75 game minute)
I don't know why there are in the BT-Map...sorry but they must delete normally.

And if all guys of the 5-player team rush for a tank (AirShip, ThunderTank, HeavyTank or something like this)...it's a fail if the 4-player team buy in 5-8min hulls, Electro Cannon etc...so they can rush the 5-player team before they get tanks. I never save with only 1weapon(without hull) a tank...this is oldschool^^. But maybe 1-2 players can save for a tank from the 5-player team. Or all from them if u want to lose :twisted:
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Messages In This Thread
How to balance the game with leavers? - by TKF - 2010-11-21, 18:20:15
Re: How to balance the game with leavers? - by FirePhoenix - 2011-03-16, 15:24:11

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