2011-04-16, 03:33:02
I think middle lane gets enough experience. I usually go mid. In normal games, sometimes I can get to level 10 first, and sometimes a side will get to level 10 first. If there is a feeder, then that opponent gets to level 10 first.
This last part about the feeder just gives the illusion that side lane is imba. Many pros like to take lane, so usually feeders are in lane, so in those cases lane gets level 10 first.
Original Topic: I like the beacon idea to shorten games. I think all game-shortening activities should take advantage of good teamwork. Like maybe heal rate of friendly CP depends on #of allies present - #of enemies present. Maybe give a starting tank a +/- armor auras, or + damage auras. Maybe spawn more troops from CPs; like 4 guys per spawn instead of 2. Maybe you can have revive time shorter for players that die with assists, or die with allies present. Maybe getting an assist in-game gives you 200HP heal, so players can push CPs better after big battle. It is easy to make ideas.
If the bonuses revolve around teamwork, it makes a comeback possible even with feeders on the team.
This last part about the feeder just gives the illusion that side lane is imba. Many pros like to take lane, so usually feeders are in lane, so in those cases lane gets level 10 first.
Original Topic: I like the beacon idea to shorten games. I think all game-shortening activities should take advantage of good teamwork. Like maybe heal rate of friendly CP depends on #of allies present - #of enemies present. Maybe give a starting tank a +/- armor auras, or + damage auras. Maybe spawn more troops from CPs; like 4 guys per spawn instead of 2. Maybe you can have revive time shorter for players that die with assists, or die with allies present. Maybe getting an assist in-game gives you 200HP heal, so players can push CPs better after big battle. It is easy to make ideas.
If the bonuses revolve around teamwork, it makes a comeback possible even with feeders on the team.