2011-04-24, 03:10:00
Here is my version. I underlined the most interesting.
Scout: hull +basic (lane, really safe to play and you creep enough) / 2 basics / elektro / bombard + meck/ troop (use it smartly and aim hull or bombard after)
Demolisher: Bow (demo has enough damage skill to be useful to your teammates) /Basic
Medivac: molotov/starshooter/basic (Bow with medivac is lame, you don't help enough your mates and on lane you would suck)
Light tank: 2 basics / starshooter + meck / fireball (lane)/ bombard (mid)/ canon + meck(lane)
Heli: plasma/ molotov + meck/ star shooter + meck / fireball / 2basics
Antigrav: motov/ grenade / starshooter/ basic (worse i think)
Tinker: 2 basic +meck (make tower, put basic in it, use meck to buy fastly the tower, then get hull, then put basic in tinker and play with it so u dont lack xp and use teleport nicely) / torpedo (bow + hull is lame for your teamate)
Why grenade with antigrav only?
Because he has the jump ability and it makes really effective, especially if you cumulate 2 grenades.
Why is light tank has nearly all his build interesting?
Cause light tank is the best tank on lane if played well. It is basically the best tnak to play during the 10-15 first minutes; after it sucks.
I am so good that I don't even need to type -rc because I never die !