2011-05-19, 09:32:18
1. In crowd enemy creeps this advantage
2. In fights near enemy constructions (a barricade on a control point or base storm) this advantage
3. Divide damage / gold. A distance - not the big problem if you can hold the opponent on a place 3s.
Analog of a net for ground tanks... Game to turn to a farce.
2. In fights near enemy constructions (a barricade on a control point or base storm) this advantage
3. Divide damage / gold. A distance - not the big problem if you can hold the opponent on a place 3s.
Analog of a net for ground tanks... Game to turn to a farce.
sorry for bad eng