2011-05-19, 10:57:07
(2011-05-19, 09:32:18)raven.ru Wrote: 1. In crowd enemy creeps this advantage
2. In fights near enemy constructions (a barricade on a control point or base storm) this advantage
3. Divide damage / gold. A distance - not the big problem if you can hold the opponent on a place 3s.
Analog of a net for ground tanks... Game to turn to a farce.
We can play against each other, I will save straight for airship and normal weapons then you can get gobling and axe+net let us see who wins?
Seriously, it's not that big an advantage, in some cases it might be. Everything can be countered.
Free tinker & free oil for airships!
Why don't you ever see the headline "Psychic Wins Lottery"?
-CUZ THERE AREN'T ANY!!
Why don't you ever see the headline "Psychic Wins Lottery"?
-CUZ THERE AREN'T ANY!!