2007-08-15, 01:10:31
I don't see too many players going for this strategy, so here it is. Try it out.
I play on Azeroth though, and there's not too many good players on that server, so I don't know if there's enough counters to it.
Troop command costs 2500 gold. It creates 10 units:
4 soldiers
2 airships
2 artillery
2 commandos
I think that's it.
This item is actually significantly more imbalanced than the Factory. Here's why.
1. It costs less than a Factory: 2500 gold. With 3000 starting gold, you can get it right away, use it ONCE, and get a tank within a minute.
2. It creates units directly on the battlefield. This is an incredibly powerful asset, which I will detail further later.
3. The 10 units equate to a lot of tanking HP.
4. Early to mid-game, the 10 units equate to a lot of firepower.
For a 2500 gold item, this is far too versatile. Check out these strats:
1. When playing as Tinker, use Troop Control, then use Hold Position right next to a tower that you're building. Voila, instant protection for the tower.
2. When fighting an enemy, use Troop Control. Unless he's got hero-only weapons, even with no other enemies around, the chances he'll hit you just went from 100% to 9%.
3. When playing as Tinker, you can easily rush solo middle (See the replay I attached). From the start of the game, run straight to get a Troop Control, then teleport to middle. Right after you teleport, use Troop Control and start placing your first tower. Maneuver your troops to kill the first enemy wave, then use Hold Control beside your tower. At this point, you should be LVL2, and the enemy tanks should JUST be teleporting in... after you've already got your first tower at 50% built. Of course, now you can use Troop Control again... GG.
Replay here (Me = Orochi-):
http://www.tdabots.com/file.php?id=39103
I play on Azeroth though, and there's not too many good players on that server, so I don't know if there's enough counters to it.
Troop command costs 2500 gold. It creates 10 units:
4 soldiers
2 airships
2 artillery
2 commandos
I think that's it.
This item is actually significantly more imbalanced than the Factory. Here's why.
1. It costs less than a Factory: 2500 gold. With 3000 starting gold, you can get it right away, use it ONCE, and get a tank within a minute.
2. It creates units directly on the battlefield. This is an incredibly powerful asset, which I will detail further later.
3. The 10 units equate to a lot of tanking HP.
4. Early to mid-game, the 10 units equate to a lot of firepower.
For a 2500 gold item, this is far too versatile. Check out these strats:
1. When playing as Tinker, use Troop Control, then use Hold Position right next to a tower that you're building. Voila, instant protection for the tower.
2. When fighting an enemy, use Troop Control. Unless he's got hero-only weapons, even with no other enemies around, the chances he'll hit you just went from 100% to 9%.
3. When playing as Tinker, you can easily rush solo middle (See the replay I attached). From the start of the game, run straight to get a Troop Control, then teleport to middle. Right after you teleport, use Troop Control and start placing your first tower. Maneuver your troops to kill the first enemy wave, then use Hold Control beside your tower. At this point, you should be LVL2, and the enemy tanks should JUST be teleporting in... after you've already got your first tower at 50% built. Of course, now you can use Troop Control again... GG.
Replay here (Me = Orochi-):
http://www.tdabots.com/file.php?id=39103