2008-03-31, 04:29:56
first of all, welcome to the battle tanks forum
some people reported this issue before, and there already is a balancing system, which grants extra money to compensate the 2 marines which spawn at the factories. i dont know the link right now, and dont know exactly how it works.
personally, i didnt encounter any advantage or disadvantage of having more or less control points under my team's control. but even if that is true, it means that is doesnt matter if you capture control points or not. this shouldnt be the case, capturing control points should give more than the (new) money you get one time for capturing it.
as i said, people reported this before, and part of the argumentaion is that defending control points or the base is easier than capturing control points/attacking the base. that defenitely got a point, since the defending team almost always has a healing advantage, gets faster into combat again after dying and is more mobile (CP teleport).
this can give the edge, even if the marines are compensated mathematically correct, defending is easier (-> better?)
however, we mustnt exaggerate advantages of having CP captured. it may happen that your opponent gets a lucky kill near your CP at a side lane and can capture it surprisingly. this shouldnt give a game-deciding advantage.
lets wait for some people giving the link/information how this less-CP-compensation works, and think about it. it may truly be too less effective.
btw: this isnt a bug report, its a balancing discussion. i can understand if your frustrated seeing imbalance some games, but stick to reality please
some people reported this issue before, and there already is a balancing system, which grants extra money to compensate the 2 marines which spawn at the factories. i dont know the link right now, and dont know exactly how it works.
personally, i didnt encounter any advantage or disadvantage of having more or less control points under my team's control. but even if that is true, it means that is doesnt matter if you capture control points or not. this shouldnt be the case, capturing control points should give more than the (new) money you get one time for capturing it.
as i said, people reported this before, and part of the argumentaion is that defending control points or the base is easier than capturing control points/attacking the base. that defenitely got a point, since the defending team almost always has a healing advantage, gets faster into combat again after dying and is more mobile (CP teleport).
this can give the edge, even if the marines are compensated mathematically correct, defending is easier (-> better?)
however, we mustnt exaggerate advantages of having CP captured. it may happen that your opponent gets a lucky kill near your CP at a side lane and can capture it surprisingly. this shouldnt give a game-deciding advantage.
lets wait for some people giving the link/information how this less-CP-compensation works, and think about it. it may truly be too less effective.
btw: this isnt a bug report, its a balancing discussion. i can understand if your frustrated seeing imbalance some games, but stick to reality please