2011-09-09, 00:19:24
(This post was last modified: 2011-09-09, 00:24:51 by griffin1987.)
(2011-09-08, 23:43:52)Prog Wrote: Being (close to) completely safe against teleport attacks for 1k and you still ask how that could be overpowered? And why should that make radar op?
Radar does the same with smoke, and smoke costs 3k as well.
And radar is 1k as well.
So how is it different?
(2011-09-09, 00:19:24)griffin1987 Wrote:(2011-09-08, 23:43:52)Prog Wrote: Being (close to) completely safe against teleport attacks for 1k and you still ask how that could be overpowered? And why should that make radar op?
Radar does the same with smoke, and smoke costs 3k as well.
And radar is 1k as well.
So how is it different?
And I forgot: You can even combine radar into ultimate pack, by which it doesn't even consume an inventory slot anymore...
How about having a cooldown on that item which is the same as teleport cooldown, so that when one player ports and gets pushed away / stunned / whatever, another one can port without problems right after it?
Would maybe increase templay as well...
Getting used to the Sand everywhere. At least it brings us map updates.