2011-09-22, 23:14:59
Then let's go about your example:
Someone leaves before the game starts you randomed scout and you can buy torpedo right away or the second example you randomed light tank and you can buy electro cannon.
- I was talking about getting more gold in time, not about starting with more gold, which is, what you're talking about. Also, someone leaving / dropping at start before people picked tanks is a special case, as it's very different from e.g. someone leaving after playing for 30 seconds.
Isn't it a bit overpowered right away when you went 1v1 on side vs hmmmm... light tank with firebolt? As you noticed(i hope) electro cannon>firebolt isn't it like this?
- Take demolisher with basic magic and you still kill the one with the "overpowered" electro cannon. It's not enough of a difference for one, and also, you can just concentrate on creeping and don't care about your enemy.
You are pushing him cause you have better weapon so it means you have more money from creeps and he has got less money from creeps cause he needs to camp. 5 minutes have passed... normally you get about 550-650 gold and when you are with 4 players you get like 100gold more you see the difference(I hope again).
- 3rd time I'm saying this: read the link I posted. It's the official thread about btanks maths, and the maths about force gold distribution is explained in numbers there.
Ofc if you are pro+leavergold you can own your oponnent easily so you will have about 2 frags more.
- You're assuming something about the game already and trying to base maths / so called "facts" on it. Won't comment that further.
Every five minutes you oponnet is easier and easier to kill.
- Same as above.
Oh and i would forget- you get more money every 1 second it also matters!
- As with force gold, every individual gets more if you compare it 1 to 1, but the team with less players gets less all in all. Exactly what I was saying in my first post, and you can read the (4th time I'm saying this) link I posted.
When you are playing mid 2v3 you manage to lvl faster.
- Agreed, but I was talking about gold here, not xp. Ofc I won't say that xp doesn't matter - in fact it matters rather much imho, but as I already said before, I don't want to talk about what matters or not, but about facts in maths and numbers. Facts, not oppinions.
Someone leaves before the game starts you randomed scout and you can buy torpedo right away or the second example you randomed light tank and you can buy electro cannon.
- I was talking about getting more gold in time, not about starting with more gold, which is, what you're talking about. Also, someone leaving / dropping at start before people picked tanks is a special case, as it's very different from e.g. someone leaving after playing for 30 seconds.
Isn't it a bit overpowered right away when you went 1v1 on side vs hmmmm... light tank with firebolt? As you noticed(i hope) electro cannon>firebolt isn't it like this?
- Take demolisher with basic magic and you still kill the one with the "overpowered" electro cannon. It's not enough of a difference for one, and also, you can just concentrate on creeping and don't care about your enemy.
You are pushing him cause you have better weapon so it means you have more money from creeps and he has got less money from creeps cause he needs to camp. 5 minutes have passed... normally you get about 550-650 gold and when you are with 4 players you get like 100gold more you see the difference(I hope again).
- 3rd time I'm saying this: read the link I posted. It's the official thread about btanks maths, and the maths about force gold distribution is explained in numbers there.
Ofc if you are pro+leavergold you can own your oponnent easily so you will have about 2 frags more.
- You're assuming something about the game already and trying to base maths / so called "facts" on it. Won't comment that further.
Every five minutes you oponnet is easier and easier to kill.
- Same as above.
Oh and i would forget- you get more money every 1 second it also matters!
- As with force gold, every individual gets more if you compare it 1 to 1, but the team with less players gets less all in all. Exactly what I was saying in my first post, and you can read the (4th time I'm saying this) link I posted.
When you are playing mid 2v3 you manage to lvl faster.
- Agreed, but I was talking about gold here, not xp. Ofc I won't say that xp doesn't matter - in fact it matters rather much imho, but as I already said before, I don't want to talk about what matters or not, but about facts in maths and numbers. Facts, not oppinions.
Getting used to the Sand everywhere. At least it brings us map updates.