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Remake / Balance invis mechanic
#1
-> Longer cooldown for smoke
-> shorter duration for smoke
-> larger range for radar, and not dependant on movement (why should it be?)
-> make wards cost more

Another possibility would be
-> reduce movement speed in invis
---> this way it would still be good for conquering / defending, but not so much on the open field
-> longer cooldown


There's 4 fundamental problems with smoke at the moment I think:
1. cooldown is way to low (should be the same as porter at least)
2. duration is way to long (short range equipped smoke user can easily do up to triple kill with one smoke charge)
3. radar still just sucks. It's range isn't even as much as longrange weapons, and it's reduced when you move.
4. for one guy having smoke you need 5 players to buy radar

P.S.: Please also answer when you think this suggestion is good.

.50
Getting used to the Sand everywhere. At least it brings us map updates.
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Messages In This Thread
Remake / Balance invis mechanic - by griffin1987 - 2011-10-30, 01:08:42
RE: Remake / Balance invis mechanic - by Prog - 2011-10-30, 13:41:38
RE: Remake / Balance invis mechanic - by eSVau - 2011-10-30, 19:15:02
RE: Remake / Balance invis mechanic - by Prog - 2011-11-01, 15:20:54
RE: Remake / Balance invis mechanic - by Nezk - 2011-11-11, 17:16:02
RE: Remake / Balance invis mechanic - by progg - 2011-11-12, 00:03:13
RE: Remake / Balance invis mechanic - by gozo1985 - 2011-11-14, 00:09:17

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