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Remake / Balance invis mechanic
#7
(2011-11-01, 15:20:54)Prog Wrote: I don't think we should give too much weight on "player consensus" alone if it is based on a very very small samplesize of players posting here. I am not yet fully convinced of the alleged balance problems with invisibility.

Might not be the best example, but attached you have the replay of my last game. And if you argue, that I wouldv've done ALL of those kills with spending those 3k on something else, then please tell me what I couldve bought for 3k with the same effect. Btw. also watch the enemy team wasting detectors - as far as I watched it they bought 3 packs of em and they were rather useless, as I knew about them and was able to test if they were still in place by going invis near them.


btw:
http://btanks.net/forum/showthread.php?tid=2900

and there are many more - so the invis mechanics have been problematic for quite some time, and there are many people out there who think so.


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Getting used to the Sand everywhere. At least it brings us map updates.
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Messages In This Thread
Remake / Balance invis mechanic - by griffin1987 - 2011-10-30, 01:08:42
RE: Remake / Balance invis mechanic - by Prog - 2011-10-30, 13:41:38
RE: Remake / Balance invis mechanic - by eSVau - 2011-10-30, 19:15:02
RE: Remake / Balance invis mechanic - by Prog - 2011-11-01, 15:20:54
RE: Remake / Balance invis mechanic - by griffin1987 - 2011-11-03, 01:32:30
RE: Remake / Balance invis mechanic - by Nezk - 2011-11-11, 17:16:02
RE: Remake / Balance invis mechanic - by progg - 2011-11-12, 00:03:13
RE: Remake / Balance invis mechanic - by gozo1985 - 2011-11-14, 00:09:17

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