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Remake / Balance invis mechanic
#8
(2011-10-30, 01:08:42)griffin1987 Wrote: -> Longer cooldown for smoke
-> shorter duration for smoke
-> larger range for radar, and not dependant on movement (why should it be?)
-> make wards cost more

It really sucks you cant do anything vs smoke+longrange, Radar is useless because of the range and you cant buy 200 detectors for the whole map. Its not possible to make an aoe effect with more then 1300 range.

Maybe change the speed if you use smoke to 50%.

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Messages In This Thread
Remake / Balance invis mechanic - by griffin1987 - 2011-10-30, 01:08:42
RE: Remake / Balance invis mechanic - by Prog - 2011-10-30, 13:41:38
RE: Remake / Balance invis mechanic - by eSVau - 2011-10-30, 19:15:02
RE: Remake / Balance invis mechanic - by Prog - 2011-11-01, 15:20:54
RE: Remake / Balance invis mechanic - by Nezk - 2011-11-11, 17:16:02
RE: Remake / Balance invis mechanic - by progg - 2011-11-12, 00:03:13
RE: Remake / Balance invis mechanic - by gozo1985 - 2011-11-14, 00:09:17

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