2012-01-05, 18:30:24
If i remember correctly, the remote fuse cannot see invisi mines. So at least you need 3x detector (300g) or 1x radar (1000g) plus 1250 fuse, it is more than the mine costs.
The miner normally starts with scout, which has a tower skill to detect the detectors. So if you use that well, the other team who buys detectors even loses more money against mines.
Miner delays the game a lot at the beginning phase, because the side without miner cannot move aggressively to make the kill. This I don't like. If we make fuse buyable only at 2-4 armor level (means 10min-20min after game starts), the side without miner is rather to directly save for tier 2 tank. This takes away the fun from the players who like tier 1 tanks.
Maybe the fuse can be changed to work at a percentage. But then the cooldown time also needs to be shortened.
The miner normally starts with scout, which has a tower skill to detect the detectors. So if you use that well, the other team who buys detectors even loses more money against mines.
Miner delays the game a lot at the beginning phase, because the side without miner cannot move aggressively to make the kill. This I don't like. If we make fuse buyable only at 2-4 armor level (means 10min-20min after game starts), the side without miner is rather to directly save for tier 2 tank. This takes away the fun from the players who like tier 1 tanks.
Maybe the fuse can be changed to work at a percentage. But then the cooldown time also needs to be shortened.