2007-08-23, 22:03:49
Basically, the wood gain goes like this:
For every item you "buy", you lose 10 wood.
For every item you "sell" to the Trade Master, you gain 10+X wood, where X depends on which place it is. In the end, you gain X wood as profit.
I've found that an item gives 1 lumber per 200 gold: Fossil/Bones give 2 lumber/210 gold when they're "easy" and 3 lumber/550(?) gold when they're "hard". Anything under 200 was always just 1 extra lumber. I'm not sure if this way on purpose, but it's a useful method for later balancing.
For Dark Side, best trade route is Gold (questionable, but I believe worth it in long-term) -> Salt -> Water -> Lumber, and repeat until you run out of goods. For Light Side, go Metal (see note on Gold) -> Oil -> Cheese -> Vial ("Analysis Results"). As it turns out, the most profitable resources for each side are way out of that trade route, so it's not worth it unless you're buying from the Trade Master himself (Nukes, Speed Pack, etc).
For every item you "buy", you lose 10 wood.
For every item you "sell" to the Trade Master, you gain 10+X wood, where X depends on which place it is. In the end, you gain X wood as profit.
I've found that an item gives 1 lumber per 200 gold: Fossil/Bones give 2 lumber/210 gold when they're "easy" and 3 lumber/550(?) gold when they're "hard". Anything under 200 was always just 1 extra lumber. I'm not sure if this way on purpose, but it's a useful method for later balancing.
For Dark Side, best trade route is Gold (questionable, but I believe worth it in long-term) -> Salt -> Water -> Lumber, and repeat until you run out of goods. For Light Side, go Metal (see note on Gold) -> Oil -> Cheese -> Vial ("Analysis Results"). As it turns out, the most profitable resources for each side are way out of that trade route, so it's not worth it unless you're buying from the Trade Master himself (Nukes, Speed Pack, etc).
DPS > Range, 'nuff said.