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APM and ELO bound.
#1
(2012-01-10, 16:07:59)Velocity2k Wrote: Here is the apm "shitlist" (at least the ones with less than 30 apm in average Wink): http://league.btanks.net/apm.html (only players with >= 10 games).
Maybe we need to define a lower bound for the avg(apm).

I'd say 65 should be nice bund.
At first i thought about lower 20% (pareto-lorentz rule says that 20% of couses gives 80% of effects) but it would be ~90 as a bound wich is a bit 2high imo. besides apm isn't the only factor.

I think 2nd thing we should discuss about is ELO bound.
All of us played games when there were 4 pros and 1 guy with for example 1370 elo.
Noob gets kicked in 5mins, and game is over after 30mins with absurd kills score rate like 3:1.
Games like this happens every few days for me. Keeping the ultra noskilled players in league is stupid. It's like giving Polish 4th league football club ability to play in english premier league.

I'd say 1450-1470 ELO should be bound below players arn't able to play ranked.
Same as it is with penalty - each game played in quali should give guy like this 1point of elo so he can come back and try again in ranked.
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Messages In This Thread
APM and ELO bound. - by progg - 2012-01-12, 00:57:23
RE: APM and ELO bound. - by eSVau - 2012-01-12, 02:10:36
RE: APM and ELO bound. - by Prog - 2012-01-12, 02:32:22
RE: APM and ELO bound. - by El_Polacco - 2012-01-12, 02:51:28
RE: APM and ELO bound. - by progg - 2012-01-12, 02:57:43
RE: APM and ELO bound. - by Althend - 2012-01-12, 06:50:22
RE: APM and ELO bound. - by ckibibi - 2012-01-12, 16:42:41
RE: APM and ELO bound. - by Velocity2k - 2012-01-12, 17:22:53
RE: APM and ELO bound. - by Velocity2k - 2012-01-15, 01:51:23



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