2012-02-05, 01:18:48
(2012-02-04, 11:57:34)Max Wrote: Last week, another example of why never give up (or delete command). At start one afk, we play it 4vs5. For real we are 3vs5 (oj is nooby, an example : min 50 he asks for ups to get inf, when i spent 6k for him, he just got demon...). At 65' we got no more fact and on tower of headquarter is down. We got lot more kills and better tanks than the other team, but 3vs5 very hard (3vs4 after afk players left)... Then some players would just have giveup, because pointless etc... Game last 1h50' and we finish winner.
Giving up sucks !
Exactly!
But maybe add som requirerments, like if the team has 2x more kills, or 2 players or more. 2vs4, you can giveup. 4vs3, no giveup. But then maybe they kick just so they can giveup. But something based on kill/death should work.
if 2x more kills AND all control points, else if 2 more players AND all control points.


). At start one afk, we play it 4vs5. For real we are 3vs5 (oj is nooby, an example : min 50 he asks for ups to get inf, when i spent 6k for him, he just got demon...). At 65' we got no more fact and on tower of headquarter is down. We got lot more kills and better tanks than the other team, but 3vs5 very hard (3vs4 after afk players left)... Then some players would just have giveup, because pointless etc... Game last 1h50' and we finish winner.