2012-02-22, 23:20:39
(This post was last modified: 2012-02-22, 23:23:30 by griffin1987.)
(2012-02-22, 22:14:48)Prog Wrote: You just need to understand that permanent range of 800+ implies that smoke is 100% useless again.
I dare to disagree. Most efficient use of smoke is still beyond enemies - capturing cps for example or destroying the enemy base with troops. You can use smoke, tp somewhere, and then you still have nearly 7 seconds to fly around. With all that you can cross half the map.
I think smoke is a nice tactical element to the game, but just like trader it's nearly impossible to balance it well unfortunately

(2012-02-05, 16:23:30)FirePhoenix Wrote:(2012-02-05, 15:29:11)LIoOoOoIL Wrote: against massiv troops u still can buy orbtial, to have a second AOE possibility.
max. increase the cooldown of advanced troops a bit, for 5-10 secs.
It's fucking bad if the cooldown will be on 40seconds because ur AOE spells are then ready aswell: The troops are freegold.
As I said, the troops should get 30seconds cooldown!!!
But OK... u can increase the cooldown from the troops but you will see...it will be such a fail and the troops will be useless like hell.
Even then, there's still a) ghost tank, which can increase creep hp, so they survive ulti b) possibility of you having enough ups so they survive anyways c) your enemy needs to use his ulti, which means, it's cooling down afterwards as well (while you still have your ulti) d) the time between spawning creeps, and them dying, where they do damage and take damage (reducing the damage you take)
Getting used to the Sand everywhere. At least it brings us map updates.