2008-03-22, 21:17:52
The main reason for the very long games is the bounty formula increasement rate. Killing enemy tank gives less for the money, especially since the creeps now have incremental bounty increase over time, the tanks bounty is less profitable. Being a tinker with successful tower foothold can give you excellent creep income.
Both sides get stronger faster by creep kills, while the tank bounty is the same. The average round times (in the games I play) is about 45-75 min.
I remember when I played the 8.15 games, they were really short. But it was sort of bad too. Feeding the enemy resulted in much short games in 8.15, than it is now in 8.41.
Removing the factories healing aura might speed up the game a little, so removing it's stacking property will be nice. Guards rooted healing doesn't stack and factories shouldn't stack either.
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Also, other reasons for long games is that the teams skill level are more equal than before. I rarely see noobs playing BT nowdays...
Both sides get stronger faster by creep kills, while the tank bounty is the same. The average round times (in the games I play) is about 45-75 min.
Code:
( 125 + (Tankcosts / 65 ) ) * √( ( Kills + 80 ) / ( Deaths + 80 ) )
125 + ~1.5% of tank value * Kills and deaths factor
I remember when I played the 8.15 games, they were really short. But it was sort of bad too. Feeding the enemy resulted in much short games in 8.15, than it is now in 8.41.
Removing the factories healing aura might speed up the game a little, so removing it's stacking property will be nice. Guards rooted healing doesn't stack and factories shouldn't stack either.
_________
Also, other reasons for long games is that the teams skill level are more equal than before. I rarely see noobs playing BT nowdays...