2012-03-30, 20:13:49
Using an average ELO of past games is actually not as absurd as it may seem. ELO is basically good for 1vs1 situations, but no matter how good or bad a player is, there may still be a win or lose streak because of team mates, just out of random reasons. Using like 5 past games COULD help here, but I doubt it.
Rating a single player in a game using support points and so on would be the only real solution, but this will never be able to map the real strength of the player, since not all tactics result in kills, not all tactics result in assists, or in a high tank value.
So all in all, there's nothing one can do about it.
However, I am not sure if or how this is possible, but the league predicts the change of one team to win. Maybe players with a win streak can be swapped into the team with the lower chance to win and vice versa. This way streaks could be reduced. Winning more games in a row then just gives more points, because the predicted result was a loss. This could also help in finding the real strength of a player faster.
Rating a single player in a game using support points and so on would be the only real solution, but this will never be able to map the real strength of the player, since not all tactics result in kills, not all tactics result in assists, or in a high tank value.
So all in all, there's nothing one can do about it.
However, I am not sure if or how this is possible, but the league predicts the change of one team to win. Maybe players with a win streak can be swapped into the team with the lower chance to win and vice versa. This way streaks could be reduced. Winning more games in a row then just gives more points, because the predicted result was a loss. This could also help in finding the real strength of a player faster.