2012-03-31, 14:34:00
(2012-03-31, 14:09:39)Prog Wrote: If I can get to 0.5 in the loser team based on my own player stats, I will obviously steal as many kills/creeps/towers as possible and never lose any points (or just very little). That is to a certain extent already the case with the 0.15 maximum, but I think anything higher than that is unreasonable.
Perhaps but with other variables like assists, cp's captured, and survival (to prevent/discourage suiciding for extra kills) game performance is not based on selfish play alone. I agree with you that building kills, creep kills, tank worth and individual kills are weighted far too high in this though. You talked about the situation on the losing team, but what about someone on the winning team who clearly doesn't deserve a win like in this game http://league.btanks.net/game.php?gameid=29105 (which i've already mentioned). Teal's endgame stats may seem alright (tied with grizzly) but his earlygame was easily 0 10 in the first 5 minutes and he didn't actually get any kills until after his team had taken all of the cps. Yet he's gaining points in the ranking anyway despite being an obvious detriment to his team. And because of this win he will be treated like a good player with 1508 elo in his next game, despite the fact that he clearly isn't. I have this replay if you want to see it (I admit I pulled a super selfish build in middle, but I did what I felt was nessecary to win)