2012-04-03, 23:18:37
How about just not caring about balanced games and instead removing giveup, disabling chat so people can't flame while providing them with a palette of predefined chat commands, and making it more fun to defend your base?
At the moment I think it's not so much about balance if a game is fun. If there are people with a ton of skill on both sides it might be unbalanced but can still be fun. Even if both sides are totally unbalanced it might be fun. Also, some players skill varies greatly between days ( mine does extremely so - from about 9 to 2 on a scale from 10 to 0 ), which you can't measure with any system. Also it very much depends what you're playing for - most of the time I just try to have fun. If I want to win I pick different tanks, different tactics etc. Shortrange porter for example. But that tactic is already extremely boring to me, so I don't play it for fun.
Just my .50 cents.
At the moment I think it's not so much about balance if a game is fun. If there are people with a ton of skill on both sides it might be unbalanced but can still be fun. Even if both sides are totally unbalanced it might be fun. Also, some players skill varies greatly between days ( mine does extremely so - from about 9 to 2 on a scale from 10 to 0 ), which you can't measure with any system. Also it very much depends what you're playing for - most of the time I just try to have fun. If I want to win I pick different tanks, different tactics etc. Shortrange porter for example. But that tactic is already extremely boring to me, so I don't play it for fun.
Just my .50 cents.
Getting used to the Sand everywhere. At least it brings us map updates.