2012-04-12, 15:05:04
(2012-04-12, 13:11:33)Crag_Hack Wrote:(2012-04-12, 08:22:13)Max Wrote: Atm there are a lot of ego players, if now you say that you give positive or negative ELO points just on your game performance, ego playing will just grow up. That's why i think this can't be done this way. And how to prevent ego playing? Sounds really hard... But that's just my opinion.
Ok but these are need just some balances so maybe the winner team get extra ego-points like +3 and looser -3. And asssist should be count like kills and give money depend of damage, not the guy who get the kill get the most money for it. So if 2 attack 1 and both do 50% damage they both should get 50% of bounty. Ofc it need a time to calculate so maybe damage in 1 min, then we dont need a assist range too, so mines will give the miner money too if he dont stay in assist range. And it only have an maximum of 100% not that a guy stay at cp get attacked and the damagers get 130% bounty. It also could work on buildings with a longer timer like 3 minutes, with a stop if the tower heals more than half of damage in these time by a mech or repair robots.
So we can prevent ego playing or better it doesnt care who take last hit for example by heavy tanks rocket.
Sounds good, could work yep. But would it be doable? If it is, then yes, this would work really well !