2012-04-28, 21:10:39
I'm concerned that with the removal of the double mech tactic in the coming ver, long range on 1v1 lane will be too powerful. I'm curious if anyone has any definite counters against bombards or energy torpedos (burst armor isn't all that good tbh) early on lane. The only one besides double mech that I can currently see is going multibow and playing camping creepkiller until tank (thunder and ghost do very well vs long range). Luckily it seems as though long range is considered to be an abuse on lane among most people, with a few exceptions *cough* tained *cough*, but I still think there's a balancing issue. And don't give me any awnsers about "you should get long range also," if the only way to counter something is to also use it as well then that's just proof of how imbalanced it is.