2012-04-29, 18:17:02
I'm sorry perhaps I wasn't clear. When I said long range on lane I meant how to counter it in the first 10 minutes of the game.
Options like storm tank, teleporter are too expensive to save for without losing a lot of creep. Nets are very expensive early on and each failed net is like 8 creeps wasted.
As for grav, well most people go random on lane so it's not garunteed that you'll just have grav. But even then you'll need at least lvl 2 jump, and assuming you got tank cannon as well you won't be able to do anything until level 5. Meanwhile the enemy will force you to camp and you'll fall behind in creeps. A jump creep build may sound like a good idea, but there's no reason why the enemy long ranger wouldn't get creeps as well, and with a high level jump antigrav can't spend any points on the plasma AOE skill, enless you skip tank cannon.
Options like storm tank, teleporter are too expensive to save for without losing a lot of creep. Nets are very expensive early on and each failed net is like 8 creeps wasted.
As for grav, well most people go random on lane so it's not garunteed that you'll just have grav. But even then you'll need at least lvl 2 jump, and assuming you got tank cannon as well you won't be able to do anything until level 5. Meanwhile the enemy will force you to camp and you'll fall behind in creeps. A jump creep build may sound like a good idea, but there's no reason why the enemy long ranger wouldn't get creeps as well, and with a high level jump antigrav can't spend any points on the plasma AOE skill, enless you skip tank cannon.