Very bad demonstration. The topic is not about playing against long range + tech mechs with a terrible starting build. And yes, it is terrible. If you just get the mech at start and do not upgrade your weapon you'll have double mech in no time and play at least even in creeps plus you save 150 teleport gold and creeptime.
Now you might argue that it's even worse next version, that might be true, but i doubt it. You could have a hull instead of 1 magic up and the 2 mechs and you would be fine. Just do not start with heli and basic magic any more, it is probably the worst starting build against long range in game. (or rather will be next version) Get a light plasma, up, get a hull, maybe burst. You shouldn't die even once.
Also do not get more weapons, you do not want to prolong the early game tank phase if you play against long range!
Now you might argue that it's even worse next version, that might be true, but i doubt it. You could have a hull instead of 1 magic up and the 2 mechs and you would be fine. Just do not start with heli and basic magic any more, it is probably the worst starting build against long range in game. (or rather will be next version) Get a light plasma, up, get a hull, maybe burst. You shouldn't die even once.
Also do not get more weapons, you do not want to prolong the early game tank phase if you play against long range!