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Long Range on Lane
#9
(2012-05-06, 20:19:16)Prog Wrote: Very bad demonstration. The topic is not about playing against long range + tech mechs with a terrible starting build. And yes, it is terrible. If you just get the mech at start and do not upgrade your weapon you'll have double mech in no time and play at least even in creeps plus you save 150 teleport gold and creeptime.

At the beginning of the game I did not know I was going to be fighting longrange scout so I didn't take mech. I prefer not to take "abusive" strategies like double mech enless that is the case. The basic magic upgrade is just what I do on lane normally, it could be "terrible" but that isn't what this topic is about. Perhaps you are right and maybe I should have scouted my enemy's build before tp'ing top (we arrived at about the same time). I suppose not all of us are as good as you pro Prog though. I took double mech as soon as I had enough money to do it from where I was at. How the hell is someone who isn't experienced going to deal with long range on lane especially w/o double mech.

(2012-05-06, 20:19:16)Prog Wrote: Now you might argue that it's even worse next version, that might be true, but i doubt it. You could have a hull instead of 1 magic up and the 2 mechs and you would be fine. Just do not start with heli and basic magic any more, it is probably the worst starting build against long range in game. (or rather will be next version) Get a light plasma, up, get a hull, maybe burst. You shouldn't die even once.

Also do not get more weapons, you do not want to prolong the early game tank phase if you play against long range!

What good is double mech + iron hull + one basic, in the replay the scout was killing creeps faster than the chopper with 2 basics and double mech anyway, with just one basic it doesn't matter how much hp you have you're still going to get pushed back.

I don't want to hear anything about burst armor, I've tried it vs bombards and in my experience it doesn't work at all. (though I haven't done it in conjunction with double mech). 800 gold (+cp tp) for just a defensive item is a huge detriment for farming anyway. Meanwhile the enemy is free to buy whatever they want. I want to actually see a replay of this item working on a lane vs bombards before hearing any arguements.

Plus all of the build suggestions you've given (aside from upgrading plasma) are entirely defensive options so you'll still be losing creeps to tower. You can't claim that someone with light plasma and iron hull can push back someone with 2x bombard or some other long range build.
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Messages In This Thread
Long Range on Lane - by UnifiedDoom - 2012-04-28, 21:10:39
RE: Long Range on Lane - by RaptorXI - 2012-04-28, 21:39:17
RE: Long Range on Lane - by phoenix_strike - 2012-04-29, 00:07:45
RE: Long Range on Lane - by UnifiedDoom - 2012-04-29, 18:17:02
RE: Long Range on Lane - by eSVau - 2012-04-29, 18:35:28
RE: Long Range on Lane - by progg - 2012-04-29, 22:11:29
RE: Long Range on Lane - by UnifiedDoom - 2012-05-06, 20:02:33
RE: Long Range on Lane - by Prog - 2012-05-06, 20:19:16
RE: Long Range on Lane - by UnifiedDoom - 2012-05-06, 20:55:54
RE: Long Range on Lane - by EarthR - 2012-05-07, 09:09:02
RE: Long Range on Lane - by Prog - 2012-05-06, 21:24:01
RE: Long Range on Lane - by UnifiedDoom - 2012-05-06, 21:53:26
RE: Long Range on Lane - by LIoOoOoIL - 2012-05-07, 12:20:43
RE: Long Range on Lane - by Prog - 2012-05-07, 13:54:41
RE: Long Range on Lane - by phoenix_strike - 2012-05-10, 21:57:20
RE: Long Range on Lane - by UnifiedDoom - 2012-07-24, 22:19:42
RE: Long Range on Lane - by EarthR - 2012-07-25, 12:40:23
RE: Long Range on Lane - by Grana - 2012-07-25, 00:19:23
RE: Long Range on Lane - by BENNIE.FM - 2012-07-25, 15:08:00
RE: Long Range on Lane - by EarthR - 2012-07-25, 16:40:54
RE: Long Range on Lane - by Crag_Hack - 2012-07-25, 23:05:45

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