I tried another game with architect, giving an old love of mine another chance. As much as I love him, I don't think I will use him much more he is just annoying to play. I spent more time frustrated with his controls then actually playing the damn game. I hope some changes can be made to the tank and other factors to make him just a tad more enjoyable rather than annoying
* Barrage Fire: His Q skill is so damn slow! You use the skill... wait... wait... 'falls asleep'... wait... by the time the damn projecting connects the enemy had either already died or escaped. Can we speed the projectile up to make it a REAL barrage fire ...not barrage tar >.>
* Cannon Module: This has got to be his most annoying skill by far. The cannon module does not allow itself to be rebuffed while the skill is in duration. Combined with its short duration, it becomes incredibly frustrating watching the damn status window more than the game itself just so you don't end up in battle without the buff active. Either make the skill both passive and active (passive on self, active on others with a cooldown increase so it isn't op) OR increase the duration+cooldown and allow one-self to rebuff with it so we don't have to have our friggen eyes glued to the damn status window all the time. Pure Auto-cast without a passive isn't a good idea since the warcraft AI tends to be stupid when pure auto-casting buffs (although passive cannon on self with auto-cast on others will be very conveniant, this is the best way to go I think).
* Mass Converter: Well some improvements are nice, splash cannon costing less mana and the implimentation of mana converter does help. Unfortunately for the price you pay and the waste-of-slot, mass converter just doesn't cut it unless your against many ghost-tanks. I like Raptors idea with making burst/reflective armor part of the mass converter blueprint. This will make the converter more on par with other expensive defensive items and less of a wasted slot. (It would also be nice if mass converter replaced the 2% HP for the repair bots 150HP/Sec instead. The 2% life steal is a HUGE downgrade of repair-bots 150 regen, )
* Barrage Fire: His Q skill is so damn slow! You use the skill... wait... wait... 'falls asleep'... wait... by the time the damn projecting connects the enemy had either already died or escaped. Can we speed the projectile up to make it a REAL barrage fire ...not barrage tar >.>
* Cannon Module: This has got to be his most annoying skill by far. The cannon module does not allow itself to be rebuffed while the skill is in duration. Combined with its short duration, it becomes incredibly frustrating watching the damn status window more than the game itself just so you don't end up in battle without the buff active. Either make the skill both passive and active (passive on self, active on others with a cooldown increase so it isn't op) OR increase the duration+cooldown and allow one-self to rebuff with it so we don't have to have our friggen eyes glued to the damn status window all the time. Pure Auto-cast without a passive isn't a good idea since the warcraft AI tends to be stupid when pure auto-casting buffs (although passive cannon on self with auto-cast on others will be very conveniant, this is the best way to go I think).
* Mass Converter: Well some improvements are nice, splash cannon costing less mana and the implimentation of mana converter does help. Unfortunately for the price you pay and the waste-of-slot, mass converter just doesn't cut it unless your against many ghost-tanks. I like Raptors idea with making burst/reflective armor part of the mass converter blueprint. This will make the converter more on par with other expensive defensive items and less of a wasted slot. (It would also be nice if mass converter replaced the 2% HP for the repair bots 150HP/Sec instead. The 2% life steal is a HUGE downgrade of repair-bots 150 regen, )