2012-07-12, 01:33:48
(2012-07-11, 21:58:59)sebbedb Wrote: I dont know, invis in btanks doesnt work as it does in other games, because of the fact that you have permanent vision of the whole map. Sneaking up on someone is alot more difficult, and it would require a rediculously long duration on the "windwalk" to make it somewhat of a guess where the tank will go after you see it dissapear. And that in turn makes it so that you will have to put a very long cooldown on it, which hinders aggresive play, or enable the tank to be almost permanently invis and speed buffed.
But i agree that the goblin need a change.
the invis was designed more so to prevent the goblin tank from being stunned and focused, before actually getting off it's spells. Now the other team must put more effort into being able to block this ability (before it is so simple and easy). I'm not against the idea of putting invis onto a tank, since smoke machine is the only means of invisibility currently.
The windwalk would also be a means of escape more than just sneaking up on people. Currently goblin is forced to start most fights by using tp, but this is silly because once it uses tp it has no means of escape, usually just a suicide charge. With windwalk however the goblins survivability goes up and it's no longer just a suicide tank.