2012-07-12, 16:33:38
(2012-07-12, 01:33:48)UnifiedDoom Wrote: the invis was designed more so to prevent the goblin tank from being stunned and focused, before actually getting off it's spells. Now the other team must put more effort into being able to block this ability (before it is so simple and easy). I'm not against the idea of putting invis onto a tank, since smoke machine is the only means of invisibility currently.
The windwalk would also be a means of escape more than just sneaking up on people. Currently goblin is forced to start most fights by using tp, but this is silly because once it uses tp it has no means of escape, usually just a suicide charge. With windwalk however the goblins survivability goes up and it's no longer just a suicide tank.
I see your point, and its not a bad idea. However, i think there can be a more elegant solution, that doesnt remove his passive. The % reduced dmg does alot to a tank that always is in the middle of everything. I think maybe just adding creepwalking (passing through creeps) and maybe a 50% stun reduction when you have your charge buff could go a long way, keeping the old beloved tank as it has been but still giving it a needed buff. As the previous writer says, a creepwave can really fuck up your charge in lane, and changing that would imo do alot to the tank.