2012-07-16, 15:06:23
(2012-07-13, 23:51:12)UnifiedDoom Wrote:Some examples:(2012-07-13, 22:24:12)Teo_live Wrote: Teo_live Wrote: nor does dota have any unnecessary invisable redundancies added to the game to make invisable haters happy.Like what?
- Dota does not have unnecessary improvements to gem, Btanks received unecessary improvements to radar
- Dota constantly buffs invisible, battletanks constantly nerfs invisible
- Dota allows the ability to be hit and remain invisable, btanks removed this feature
(I could go on for several pages, but this is offtopic.)
Also you can't compare lothars to a damn smoke generator. Unlike lothars, Smoke generator does not have such huge incentive as increased damage, attack speed, walking speed, and a rather cheesy backstab multiplier. Dota also has "fog of war" which adds incentives for lothar's scouting tactics, btanks has no fog so scouting is useless. Again though, this is offtopic, we should stop talking about dota >.>
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I won't quote everything you said (or my post will be a fricken essay long), but adding invis to Goblin changes him into something entirely different. If you feel Goblin is underpowered, why not make his CURRENT skills better, rather than change his skills entirely? A buff to his hammer and boost will do well