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[8.76] Raider Ulti Broken
#7
Yeah, now that i look back i overreacted a bit. I apologize. Last time i played Btanks was ver 8.74 i think. So the change in the Raider skills was a bit of a shock and i dont do math well in my head when im in a rush typing...

It's Just that the Raider skin is badass, and sometimes i want to play raider just cuz it looks cool...so whoever made that skin, kudos.

Maybe for future version, some ideas to revamp the Raider to make use of all those Rocket pods/guns on the Raider skin...

1. Primary Spell: leave as is, but change name to Infrared Marker or Laser Designator. It identifies weak points in enemy armor, allowing allies/tanks to deal additional damage.

2. Secondary Spell: leave as is, or buff heal up to 80% for lvl 5, but causes speed to slow by say ~10 or 15 per level (-50 to -75 speed for lvl 5). The heal spell makes the Raider a good tank, and like the earth bot, speed should suffer. Call it a drain on the engines to activate memory alloy...

3. Tertiary Spell: Keep as is, but adds temporary speed boost as well similar to medivac, but scales like spell above, at +10-15 speed per level, or X%. Say it supercharges the engines and polarizes/electrifies the hull plating of the tank.

4. Ultimate Spell: Remove the teleport. Since this seems to be the main reason to why people complain about the raider, the tele/recall/damage. Instead make it an AoE spell similar to the Titan's primary Spell, that uses a mass of Swarm Rockets effect to bathe an small area in rockets. say 1000 cast range, 500AoE, 900 dmg lvl 1 that would scale to 1700 dmg for lvl 5. Pure damage and no stun, or could reduce damage and make it ~.5-1sec second stun if that's not enough. Call it a Rocket Barrage spell or something.

With this setup, you can make your chopper fast with reflective armor to keep up with helis, medi, air ship, etc., or slow to tank damage with heal, or a hybrid of both for same speed. Since this setup loses teleport, the Reflective armor spell should be able to boost its speed to 522 with upgraded speed boost/pack, similar to how the medivac does, but only with reflective at lvl 4 or 5, to keep melee range guns viable.

The speed buffs/debuffs would force people to reconsider rushing the heal spell to lvl 3 or 4 to tank so much damage early game when combined with steel/gold hull.

Cons: without the teleport, Raider is more of a mid-range tank rather than close range, although I'm sure some could still make it work. Only other relocation tanks early on are shredder, grav, and earth...so those who like jumping/teleporting are limited in choice...

Just an idea to keep the tank true to its awesome skin. Take it or leave it, my 2 cents, however asinine or dumb it is.


Messages In This Thread
[8.76] Raider Ulti Broken - by gzusfr33k - 2012-07-26, 01:44:50
RE: [8.76] Raider Ulti Broken - by Saiyuki - 2012-07-26, 02:23:16
RE: [8.76] Raider Ulti Broken - by gzusfr33k - 2012-07-26, 15:33:11
RE: [8.76] Raider Ulti Broken - by ssl - 2012-07-26, 12:18:04
RE: [8.76] Raider Ulti Broken - by RaptorXI - 2012-07-26, 12:57:25
RE: [8.76] Raider Ulti Broken - by Exodus - 2012-07-26, 13:05:51
RE: [8.76] Raider Ulti Broken - by BENNIE.FM - 2012-07-26, 15:08:53
RE: [8.76] Raider Ulti Broken - by Crag_Hack - 2012-07-26, 17:16:03
RE: [8.76] Raider Ulti Broken - by progg - 2012-07-29, 14:14:56

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