2012-08-03, 02:52:07
Don't we see enough helicopters and airshits stacking hp already?
Anyway Titan Wars exists due to the nature of the titan's ulti "keep on fighting," So unless you suggest changes to that spell, the nature of the endgame will not change. This is also why adding an additional 30k tank is meaningless gesture since the only thing that can beat invunerability is, invunerability. If Infernal Robot and Titan switched cost base hp/armor but not spells, I'm 100% the endgame would still be a "Titan War." This goes for every other tank that can somehow stack 30k hp as well.
Option 1, Hp batteries can't really be compared to Mana batteries since once you hit a "requirement" (having max mana equal to the manacost of all of your skills + items) buying additional mana is pointless, this never happens with hp. Also the ratio of cost to hp should be more than that of a hull imo to offset the fact that batteries don't cost an inventory slot. The current hulls have a ratio of 1.25 gold / 1 hp, I'd say a battery item like this should be at least 1.5 gold / 1 hp. Though once again you can have all the hp you like, it means nothing if the enemy cannot be killed.
Option 2, The "Super Hull" that I would like to see is a lot more simple than yours, simply a "Platinum Hull" that costs 10000 gold and gives 8000 hp (and 5000 gold upgrade that gives +4000 hp), along with it's relative repair pack that costs 5000 and heals 7500 hp.
Option 3, On paper I see absolutely no reason to buy any of these over the relative tank. What you are implying is that some tanks may have better skill sets than inf/fort/titan if only they had the same amount of hp. If such a change like this is implemented however, it will either be horribly overpowered, or horribly underpowered. Favoring tanks that have abilities that manipulate percentages or improve performance, rather than tanks that focus on dealing damage with spells. From what I can tell from your post you want a game where "All tanks are equal" (Communism ), but such a change like this will far from equalize the game. Imagine buying these on tanks w/o percentage based abilities like heavy, and demolisher, it would be a total failure.
All of your suggestions seem to also have the concept of "forced gold loss" to discourage switching to tier 4 tanks after buying these items. So at the end of the day Titans still come out on top. Because the switch is still forced due to the nature of titan's ulti, so statistically you would lose because of all the gold that went "poof" when you changed tank.
You started your post complaing about the nature of titan-wars, but all of the changes you're suggesting only change the nature of the infernal-robot phase of the game. Even then I think it's hard to say there's a cheaper tank that can contribute more to a teamfight than infernal with infernal's hp. Earth robot will be more prevelent yes, but it has a different role, but small things like "light tank repair, helicopter speed, scout magic res, goblin speed/res" pale in comparison to usefulness of stunning and severely damaging several enemy players at the same time.
Anyway Titan Wars exists due to the nature of the titan's ulti "keep on fighting," So unless you suggest changes to that spell, the nature of the endgame will not change. This is also why adding an additional 30k tank is meaningless gesture since the only thing that can beat invunerability is, invunerability. If Infernal Robot and Titan switched cost base hp/armor but not spells, I'm 100% the endgame would still be a "Titan War." This goes for every other tank that can somehow stack 30k hp as well.
Option 1, Hp batteries can't really be compared to Mana batteries since once you hit a "requirement" (having max mana equal to the manacost of all of your skills + items) buying additional mana is pointless, this never happens with hp. Also the ratio of cost to hp should be more than that of a hull imo to offset the fact that batteries don't cost an inventory slot. The current hulls have a ratio of 1.25 gold / 1 hp, I'd say a battery item like this should be at least 1.5 gold / 1 hp. Though once again you can have all the hp you like, it means nothing if the enemy cannot be killed.
Option 2, The "Super Hull" that I would like to see is a lot more simple than yours, simply a "Platinum Hull" that costs 10000 gold and gives 8000 hp (and 5000 gold upgrade that gives +4000 hp), along with it's relative repair pack that costs 5000 and heals 7500 hp.
Option 3, On paper I see absolutely no reason to buy any of these over the relative tank. What you are implying is that some tanks may have better skill sets than inf/fort/titan if only they had the same amount of hp. If such a change like this is implemented however, it will either be horribly overpowered, or horribly underpowered. Favoring tanks that have abilities that manipulate percentages or improve performance, rather than tanks that focus on dealing damage with spells. From what I can tell from your post you want a game where "All tanks are equal" (Communism ), but such a change like this will far from equalize the game. Imagine buying these on tanks w/o percentage based abilities like heavy, and demolisher, it would be a total failure.
All of your suggestions seem to also have the concept of "forced gold loss" to discourage switching to tier 4 tanks after buying these items. So at the end of the day Titans still come out on top. Because the switch is still forced due to the nature of titan's ulti, so statistically you would lose because of all the gold that went "poof" when you changed tank.
You started your post complaing about the nature of titan-wars, but all of the changes you're suggesting only change the nature of the infernal-robot phase of the game. Even then I think it's hard to say there's a cheaper tank that can contribute more to a teamfight than infernal with infernal's hp. Earth robot will be more prevelent yes, but it has a different role, but small things like "light tank repair, helicopter speed, scout magic res, goblin speed/res" pale in comparison to usefulness of stunning and severely damaging several enemy players at the same time.