2012-09-07, 01:46:20
(This post was last modified: 2012-09-07, 01:56:01 by UnifiedDoom.)
So currently the 2000 gold +75hp/sec repair robots are almost universally regarded as a waste of money. Being a nessecary part of ultimate pack and mass conventer many players cringe at the point of having to spend 4000 gold on a nearly useless item simply to complete a blueprint.
So here's my suggestion, what if the the repair robots costed less but had the same effect? I believe by reducing their cost to somewhere beetween 1000-1500 we could actually solve several problems. It's easy to tell that these repair robots are strongest in the earlygame and fade in power as weapons deal more and more damage. However currently 2000 gold in the earlygame is quite a lot, and in terms of survivability alone for 500 more gold steel, hull seems far superior. In terms of flat dps alone even iron get's the job done better.
I think if repair bots costed around half their current price, they could be a good item response for enemy bombarding rockets on the lane. Currently players fighting against bombarding rockets will take hits, even while in creeps, and eventually the midrange player will take too many hits to the point where it is too dangerous to continue fighting and is therefore forced to take many trips back to his own cp wasting valuable time. If repair robots could be used however the laner could nullify these "random lucky shots" and still play with the ability to push (currently the longrange wins the lane push by default enless he feeds really hard). Conversely the repair robots would be less effective against fighting midrange weapons which deal more damage and the fights often occuring with both players near full hp.
There is a problem with this I understand, and that's the ability for team's to put many of these into the protective towers in lategame defense. Especially with the upcoming titan change we may find ourselves with "indestructable laser towers." I mean having it at half price only serves to lengthen those games (which I'm sure nobody likes), but we have to remember that tinker can basically get one of the 2k repair bots in those towers for free anyway.
At the end of the day I think the benefits of a change like this would far outweigh the cost. Sure it's easier to put 6 of them in a protective tower, but it's still possible to put a maximum of 6 of them in the tower anyway. The alternative is to make them cheaper AND lower the amount repaired, maybe 1000 gold for 60hp/sec. Thus weakening the endgame towers but keeping the earlygame power intact.
So here's my suggestion, what if the the repair robots costed less but had the same effect? I believe by reducing their cost to somewhere beetween 1000-1500 we could actually solve several problems. It's easy to tell that these repair robots are strongest in the earlygame and fade in power as weapons deal more and more damage. However currently 2000 gold in the earlygame is quite a lot, and in terms of survivability alone for 500 more gold steel, hull seems far superior. In terms of flat dps alone even iron get's the job done better.
I think if repair bots costed around half their current price, they could be a good item response for enemy bombarding rockets on the lane. Currently players fighting against bombarding rockets will take hits, even while in creeps, and eventually the midrange player will take too many hits to the point where it is too dangerous to continue fighting and is therefore forced to take many trips back to his own cp wasting valuable time. If repair robots could be used however the laner could nullify these "random lucky shots" and still play with the ability to push (currently the longrange wins the lane push by default enless he feeds really hard). Conversely the repair robots would be less effective against fighting midrange weapons which deal more damage and the fights often occuring with both players near full hp.
There is a problem with this I understand, and that's the ability for team's to put many of these into the protective towers in lategame defense. Especially with the upcoming titan change we may find ourselves with "indestructable laser towers." I mean having it at half price only serves to lengthen those games (which I'm sure nobody likes), but we have to remember that tinker can basically get one of the 2k repair bots in those towers for free anyway.
At the end of the day I think the benefits of a change like this would far outweigh the cost. Sure it's easier to put 6 of them in a protective tower, but it's still possible to put a maximum of 6 of them in the tower anyway. The alternative is to make them cheaper AND lower the amount repaired, maybe 1000 gold for 60hp/sec. Thus weakening the endgame towers but keeping the earlygame power intact.