2012-09-09, 18:07:57
The point was, that with lower amounts of damage being done per second (due to deflective armor) the engagements stretch and hp/sec becomes better and better. If you disengage properly you win most trades with deflective + repair robots. Disengagement is the key to make repair robots worth it, so you need a mobile, midrange tank.
You should not think in terms of "+150 hp/sec, that's like the damage of upgraded fireball cannon", that is just plain wrong. The fireball cannon has to be in range, the repair robots do not. You go in, trade a couple of shots and move out again - repeat until the opponent either has to go back heal (may lose creeps and positioning) or overextends and you can finish him off. It is a totally different playstyle compared to the easy shortrange style of going all-in every engagement.
You should not think in terms of "+150 hp/sec, that's like the damage of upgraded fireball cannon", that is just plain wrong. The fireball cannon has to be in range, the repair robots do not. You go in, trade a couple of shots and move out again - repeat until the opponent either has to go back heal (may lose creeps and positioning) or overextends and you can finish him off. It is a totally different playstyle compared to the easy shortrange style of going all-in every engagement.