(2012-10-09, 23:24:42)Saiyuki Wrote: even though i like to have some passive hp regenerations it's risky to drop it in mid/lategame to obtain faster healing. how about adding a 1% hp reg (based on max hp) to a total of 150hp+1%maxHP per second for another 2.000?
anyone can make a way to have repair robots progress like troops orbital mines but staying balanced?
@saiyuki wouldn't mind seen your suggestion tried ,but how effective would it be early game lets see say 0-20 minutes when tanks hp arrent that big? im interested to see this be used more early game
Cat power < needs to be implemented into bt
Accounts are : , Imba_Kitten, DJ.FM,BENNIE.FM

Accounts are : , Imba_Kitten, DJ.FM,BENNIE.FM