2012-10-17, 14:13:58
(This post was last modified: 2012-10-17, 14:28:52 by Perfektionist.)
(2012-10-17, 13:51:10)eSVau Wrote: Or just teleport right before ulti hit ground, enough time with good reflexes. The same goes for rocket (heli, light tank, heavy), lava shot, chaos teleport, etc. - there are almost no instant spell, even lightning strike (thunder stun) and energy bomb (sky tank ulti) can be evaded since there is an animation or tank rotation or movement stop right before.
haha you dont want me to tell that you can avoid all this skills... the chance to avoiding lighnings strike, lava shot and energy bomb is so small and chaos teleport can be faked.
And the hunterulti shoteffect got the same animation like the infernal rocks (item)
and the problem is still not solved. If the enemy got more than ONE hunter this ulti is too overpowered.
(2012-10-17, 13:44:51)Wupti Wrote: I can try to explain it to you quite simple. When you normally teleport the tank does and "invisible turn" which is why your tank is headed the way you teleported. But since you are stuck in the hunter ulti the tanks is unable to do the "invisible turn", which means you can't teleport in any other direction than the tank is pointing. But if you click in the direction straight ahead of your tank it should be able to teleport.
btw the tank can turn really slow in the hunter ulti.
check the replay if you didnt understand this.
thanks but you see your first try doesnt work.
and now think about you playing versus two or three hunters. you can only avoid one of them. = 8 seconds group perma stun
i think if you cant teleport everytime out of this ulti, in the next offical BT competition we only need a team with 4-5 hunters + orbit = GG