2012-12-31, 00:43:50
(This post was last modified: 2012-12-31, 00:44:51 by UnifiedDoom.)
(2012-12-31, 00:28:50)eSVau Wrote: My solution would still be to apply a speed penalty for every long range weapon someone owns.
That way you would be able to get in range cause of lower speed of lr users...
While a speed penalty would be nice, I feel the main problem is people who use 1-2 bombarding rockets (+ iron hull usually) at the start of the game and then buy a tank and play normally, this build is simply too unstoppable and too all-countering in my opinion. And they wouldn't be overly effected by a stacking speed penalty since they only use so few weapons. Crippling the speed of people who stack large amounts of long range I feel wouldn't help much since it's much less common, and those people tend to ruin their teammates' economy in the long run.
This does bring me to another point though. Aside from shredder, antigrav, and raider, there are no tanks that can "close the distance" beetween you and your opponent without the use of tp (or nets) until infernal robot. All three of those tanks are hindered by their low hp and speed. *Correction: Earth robot can use dust wave, but I feel this is usually a defense skill, and it's pretty slow moving and short ranged at the lower levels and Earth robot's other skills usually take higher priority* This means that tp breakers are a pretty much for sure counter if Long Rangers are feeling unsafe because of enemy short range teleporters.