2013-02-08, 17:35:48
(This post was last modified: 2013-02-08, 17:37:25 by dirtyterror.)
(2013-02-06, 12:51:52)Perfektionist Wrote:(2013-02-06, 11:46:40)dirtyterror Wrote: 1. Absurd they are not better then armors... Not afrer min 20 when damage is to high and robots alone wont help you much. Also tank skills are to strong and if you dont have lots of time robots wont help cause they turn back hp in time not in 2 sec like repair. If you cant keep distance from enemies robots wont help you at all too. Thats the point of having robots to have this little ammount of heal during fight. Same as maintenance.
2. long range weapons hitting buildings...
3. Im not long range player and i dont like when im dealing with full team of that crap but i think that it was bad idea to weaken them that way.
1. yes, i mean if the cost stays at 1500 gold and im talking about the first 30 minutes. IMO 2000 is a fair because you can gain more gold because you can farm longer. You dont have to go back for heal.
2. i like that. After that update there are 60 % less longrange(noobs)players in the game.!!!! But torpedos are still too strong.
3. success!! welcome to the pro league
I dont remember when the last time i got owned by dude ising energy torpedos... In fact is saw best of long range running away from the lane when i bought burst armor item for 1 k ... A cost of energy torpedo upgrade !!! What are you talking about???
(2013-02-07, 03:33:55)UnifiedDoom Wrote: To Perf and Max, the balance of plasma torpedoes isn't related to this topic, I'd like to request to an admin that the off topic posts be removed or placed under a different topic.
(2013-02-06, 11:46:40)dirtyterror Wrote: And the only sensible update still didnt came up: mines working on flying tanks thats the biggest absurd of this game and still throught all of theese years ive been playing this game noone even fought about fixing that up.
Logical contradictions in real life don't apply to video games, and will be forsaken in the sake of balance. If mines didn't hit air demolisher would be way to weak against air (it already has ground only artillery), and the mine items would be far to easily counterable and useless.
So maby give him some other skill? Demolisher is good vs air even with artillery imho... You can clean out screeps in 1 hit from long distance at lvl 2 skill...