2007-09-14, 22:17:45
I don't think you understand. You can buy additional Troop Commands and stick them on buildings that also have slots for their own INDIVIDUAL COOLDOWNS. From what I understand, there was a three factory limit per team for a reason, and assuming you send out a Troop Command whenever it's available you pretty much match the factory. Sniping Tinkers? You don't even need a Tinker to play "Battle Armies", but even if you could somehow catch a Tinker with every cooldown the gold would be insignificant to the unstoppable force they have.
Get a few barricades with their own individual cooldowns (Which also grant movement speed) and suddenly using AoE abilities is out of the question, since just about everything requires you to get close enough where you're dead if you get focus-fired. Even if your AoE had the range, you simply will not be pushing the troops back, especially not 13+ Troop Commands worth with their own +damage and +speed auras.
As for creep weapons... No, just no. Even if they had the range to deal with so many Troop Commands, it wouldn't be nearly enough damage or enough gold for that matter. I should probably mention I already thought there was something wrong that a 2,500 gold item in Troop Command had more influence than a 12,499 gold item in Psycho Magic.
There's so much imbalance involved with Troop Command I think it should be removed altogether. 12.5% bounty or not, it's OP. If anything the creeps should be giving 300% bounty for all the power the "tactical" (If by "tactical" you mean insanely overpowered cooldown) item gives you over the game.
Get a few barricades with their own individual cooldowns (Which also grant movement speed) and suddenly using AoE abilities is out of the question, since just about everything requires you to get close enough where you're dead if you get focus-fired. Even if your AoE had the range, you simply will not be pushing the troops back, especially not 13+ Troop Commands worth with their own +damage and +speed auras.
As for creep weapons... No, just no. Even if they had the range to deal with so many Troop Commands, it wouldn't be nearly enough damage or enough gold for that matter. I should probably mention I already thought there was something wrong that a 2,500 gold item in Troop Command had more influence than a 12,499 gold item in Psycho Magic.
There's so much imbalance involved with Troop Command I think it should be removed altogether. 12.5% bounty or not, it's OP. If anything the creeps should be giving 300% bounty for all the power the "tactical" (If by "tactical" you mean insanely overpowered cooldown) item gives you over the game.