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Desync eror
#3
Gproxy does not help at desyncs, a bot keeps only 1 gamestate and drops all other gamestates which occurred due desync.

About castle fight (CF), i love it, but i also observed some strange behavior with this map in combination with bots and playing other maps afterwards. E.g. hosting CF via bot requires a special config because of some weird checksum problem.
I remember also another line war type map which prohibited me every time to play any other map afterwards without restarting wc3.

How a played map before causes such problems puzzles me. But there are multiple possibilities which might cause a desync. Some might be caused by a map itself but they are hard to track down, e.g. multiboard updates are troublesome if not cared carefully.
Marvin Wrote:The first ten million years were the worst and the second ten million years, they were the worst too. The third ten million years I didn't enjoy at all. After that I went into a bit of a decline
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Messages In This Thread
Desync eror - by warrior_cobra - 2013-07-22, 22:54:46
RE: Desync eror - by stibi- - 2013-07-23, 07:05:18
RE: Desync eror - by eSVau - 2013-07-23, 13:25:29
RE: Desync eror - by warrior_cobra - 2013-07-24, 07:13:27

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