Poll: Which system could be work for the -kick problem?
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System1
37.50%
3 37.50%
System2
12.50%
1 12.50%
System3
50.00%
4 50.00%
Total 8 vote(s) 100%
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How should the kicksystem work?
#9
(2013-08-01, 21:10:14)UnifiedDoom Wrote:
(2013-08-01, 19:15:24)eSVau Wrote: How about:
  • the "system" decides wether someone is kickable or not
  • only the team can initiate a kick
  • both teams can vote

or simple remove this feature

When you say only the team can initiate a kick, do you mean one player on said team, or the votes of that entire team?

Personally I'm against any system that allows the enemy team to vote. It sounds good on paper that the enemy team would act "honorably" making a kick more impartial, but it's way to easy to abuse. You'll have tons of cases of purposefully feeding people and afkers not being kicked because the enemy wants their gold/win.

My only real problem with the current system is that it's too hard initiate a kick, but too easy for kick penalties to accumulate in rapid succession once a player has reached a kick-able point leading to votes requiring only 1-2 people. Personally I'd like to keep it at 3-4 votes all the time, otherwise ragers would just kick their whole team when they can. I can't really see a situation where lowering the votes required for a kick is necessary, except in the extremely rare situation in which multiple people afk or purposefully feed.

The system can't recognize some offenses like "excessive flaming/lagging" which would be nice to have kick-able, but that can't really be helped.

It's not on paper - it used to work that way before the current kick system and imho there were way less problems, because at the moment people are just like "haha you can't kick me anyway if I move in the base once in a while" or "I'm just gonna continue flaming you because you can't kick me" or "I'll just stay in the corner of the base to not get bad score, that way I won't be kickable" or they just buy a guard and won't be kickable for being afk after being rooted no matter what you do. And there's a whole lot of other situations.

In qualify games, there are at least 2-3 "toxic players" per game. In ranked it's about 1-2 every game. And in reality you have to double those numbers, because they normally only show their real colors if they think they won't win anymore, which can happen after 5 minutes in game.
Getting used to the Sand everywhere. At least it brings us map updates.
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Messages In This Thread
How should the kicksystem work? - by gozo1985 - 2013-08-01, 17:13:50
RE: How should the kicksystem work? - by eSVau - 2013-08-01, 19:15:24
RE: How should the kicksystem work? - by griffin1987 - 2013-08-01, 23:45:36
RE: How should the kicksystem work? - by Prog - 2013-08-01, 19:22:52
RE: How should the kicksystem work? - by gozo1985 - 2013-08-01, 19:57:49
RE: How should the kicksystem work? - by Prog - 2013-08-01, 21:00:01
RE: How should the kicksystem work? - by gozo1985 - 2013-08-01, 21:48:19
RE: How should the kicksystem work? - by gozo1985 - 2013-08-02, 13:04:05
RE: How should the kicksystem work? - by RaptorXI - 2013-08-06, 20:08:51
RE: How should the kicksystem work? - by EarthR - 2013-08-13, 19:16:54
RE: How should the kicksystem work? - by RaptorXI - 2013-08-14, 01:12:19
RE: How should the kicksystem work? - by Exodus - 2013-08-14, 01:57:09
RE: How should the kicksystem work? - by gozo1985 - 2013-08-14, 18:28:58
RE: How should the kicksystem work? - by Prog - 2013-08-14, 21:26:09
RE: How should the kicksystem work? - by gozo1985 - 2013-08-15, 00:31:24
RE: How should the kicksystem work? - by RaptorXI - 2013-08-16, 16:05:29

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