2013-08-23, 21:11:29
About distributor, yes I said that as a general statement
About raider I get what you mean. The fact is when you see enemy using healer and waiting 2 seconds, you can start to run away
More seriously about healer, I think the problem might be in the fact it's an instant healer. All healers in the game changed to be spread over 5 seconds. Or let's say 1 second at level 1 spell, 3 seconds level 2 etc... to finish around 7-8 seconds at level 5. At level 1 you heal around 150 hp which is sensless to spread in 5 seconds, but when you heal 7k hp (at level 5 spell) it would balance the spell a little bit to make it this way.
About first spell : "shortening time would not change it's power". Well yes and no. If it's harder to cast multiple times the spell, it low a little bit it's power. Mostly in early game when you fight with a scout for example : you got 700 hp and better speed. But range of this spell force you to go in your cp to avoid the 450 damage of the triple cast for 20 seconds ! I saw that some times while I got a raider and playing vs scout : triple cast and shot : scout is forced to run to cp of he dies. That's why I told about time. About power I don't think this one is a lot op.
About raider I get what you mean. The fact is when you see enemy using healer and waiting 2 seconds, you can start to run away
More seriously about healer, I think the problem might be in the fact it's an instant healer. All healers in the game changed to be spread over 5 seconds. Or let's say 1 second at level 1 spell, 3 seconds level 2 etc... to finish around 7-8 seconds at level 5. At level 1 you heal around 150 hp which is sensless to spread in 5 seconds, but when you heal 7k hp (at level 5 spell) it would balance the spell a little bit to make it this way.
About first spell : "shortening time would not change it's power". Well yes and no. If it's harder to cast multiple times the spell, it low a little bit it's power. Mostly in early game when you fight with a scout for example : you got 700 hp and better speed. But range of this spell force you to go in your cp to avoid the 450 damage of the triple cast for 20 seconds ! I saw that some times while I got a raider and playing vs scout : triple cast and shot : scout is forced to run to cp of he dies. That's why I told about time. About power I don't think this one is a lot op.