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Interruption of Skills
#1
There are many skills which can be interrupted easily by different stuns. Imho there is a balancing problem becouse of that.

So my questions :
1) why are some interruptible and some not?

For example:
We all love the mighty Hunter Tank. His Ulti stuns AoE and does good damage and this spell cannot be interrupted... but the Ulti of the Frost Robot can be aborted easily by a stun.
Other Examples (interruptible):
- Demon Ulti (nope)
- Earth Robot Ulti (yep)
- Guard Ulti (nope)
- Infernal Ulti (yep)
- Scout Heal (nope)
- Ghost Tank Leach (yep)
- Medivac Ulti (nope)
- Sky Fort Ulti (yep - also by yourself)
- Shreddar Magnetic Field (nope)

I dont get the balancing here sorryWink Isnt it possible to change it in one direction (i dont care which but i guess its easier to make all skills not interrupible - like its done with the Sky Tank Bombardement)?

2) What do you think about that?
cheers
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Messages In This Thread
Interruption of Skills - by gozo1985 - 2013-08-26, 20:19:48
RE: Interruption of Skills - by UnifiedDoom - 2013-08-26, 20:28:00
RE: Interruption of Skills - by gozo1985 - 2013-08-26, 20:44:09
RE: Interruption of Skills - by Exodus - 2013-08-27, 16:58:49
RE: Interruption of Skills - by gozo1985 - 2013-08-27, 18:24:09
RE: Interruption of Skills - by griffin1987 - 2013-08-27, 17:06:14

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