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Animation of spells
#7
No, from all of the tank weapons, only the long range weapons are triggered.

EDIT: just tried it with opengl active and could see what you mean, but it seems this is not something I can do anything about. Just to be clear, I can't actually change any effects with code. I can just attach it to other units / locations and scale it. So with my own triggered abilities missing animations are possible, albeit not likely. If there is a problem with the effect itself (like the one you described), it's a problem of warcraft and not the map itself.
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Messages In This Thread
Animation of spells - by BENNIE.FM - 2013-09-04, 01:43:10
RE: Animation of spells - by gozo1985 - 2013-09-04, 03:18:50
RE: Animation of spells - by BENNIE.FM - 2013-09-04, 06:18:00
RE: Animation of spells - by griffin1987 - 2013-09-04, 12:18:14
RE: Animation of spells - by Exodus - 2013-09-04, 12:52:10
RE: Animation of spells - by griffin1987 - 2013-09-05, 10:51:45
RE: Animation of spells - by Exodus - 2013-09-05, 11:06:54
RE: Animation of spells - by gozo1985 - 2013-09-05, 16:35:10
RE: Animation of spells - by Exodus - 2013-09-05, 17:13:47
RE: Animation of spells - by gozo1985 - 2013-09-05, 18:30:59



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